================================================ ### SUMMARY ================================================ Total files checked: 7. Total source files found: 4. ================================================ ### SOURCE FILES BREAKDOWN ================================================ .h: 1 .c: 1 .cpp: 2 ================================================ ### BINARY FILES BREAKDOWN ================================================ .glsl: 2 ================================================ ### OTHER STATS ================================================ Found 2 binary file references across 1 files. Found 12 OpenGL function calls across 1 files. Found 52 OpenGL enum identifier references across 2 files. ================================================ ### COMPILER OUTPUT ================================================ Execution time: 0:00:02.601830 for 462.14 KB. Compiler flags: -O2 -s ALLOW_MEMORY_GROWTH=1 -s FULL_ES2=1 --embed-file "sprites.v.glsl" --embed-file "sprites.f.glsl" STDOUT ~~~ mkdir -p html_output mkdir -p html_output/assets /home/raulroa/Code/xcompiler/emscripten/em++ res_texture.c shader_utils.cpp sprites.cpp -O2 -s ALLOW_MEMORY_GROWTH=1 -s FULL_ES2=1 --embed-file "sprites.v.glsl" --embed-file "sprites.f.glsl" -o html_output/index.html STDERR ~~~ WARNING root: Disabling asm.js validation for memory growth (memory can grow, but you lose some amount of speed) clang-3.3: warning: treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated