================================================ ../../../Tests/Incomplete/2d/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14 ================================================ ../../../Tests/Incomplete/2d/sprites.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glGenTextures, line: 57, column: 3, length: 29 glBindTexture, line: 58, column: 3, length: 40 glTexParameteri, line: 59, column: 3, length: 64 glTexImage2D, line: 60, column: 3, length: 29 glClearColor, line: 122, column: 3, length: 32 glClear, line: 123, column: 3, length: 28 glDrawArrays, line: 149, column: 3, length: 37 glViewport, line: 175, column: 3, length: 45 glewInit, line: 192, column: 24, length: 10 glewGetErrorString, line: 194, column: 36, length: 31 glEnable, line: 207, column: 5, length: 18 glBlendFunc, line: 209, column: 5, length: 49 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 42, column: 16, length: 15 GL_ARRAY_BUFFER, line: 43, column: 16, length: 15 GL_STATIC_DRAW, line: 43, column: 75, length: 14 GL_ARRAY_BUFFER, line: 52, column: 16, length: 15 GL_ARRAY_BUFFER, line: 53, column: 16, length: 15 GL_STATIC_DRAW, line: 53, column: 77, length: 14 GL_TEXTURE0, line: 56, column: 19, length: 11 GL_TEXTURE_2D, line: 58, column: 17, length: 13 GL_TEXTURE_2D, line: 59, column: 19, length: 13 GL_TEXTURE_MIN_FILTER, line: 59, column: 34, length: 21 GL_LINEAR, line: 59, column: 57, length: 9 GL_TEXTURE_2D, line: 60, column: 16, length: 13 GL_RGB, line: 62, column: 9, length: 6 GL_RGB, line: 66, column: 9, length: 6 GL_UNSIGNED_BYTE, line: 67, column: 9, length: 16 GL_FALSE, line: 70, column: 19, length: 8 GL_VERTEX_SHADER, line: 73, column: 45, length: 16 GL_FRAGMENT_SHADER, line: 74, column: 45, length: 18 GL_LINK_STATUS, line: 80, column: 27, length: 14 GL_COLOR_BUFFER_BIT, line: 123, column: 11, length: 19 GL_ARRAY_BUFFER, line: 127, column: 16, length: 15 GL_FLOAT, line: 131, column: 5, length: 8 GL_FALSE, line: 132, column: 5, length: 8 GL_ARRAY_BUFFER, line: 138, column: 16, length: 15 GL_FLOAT, line: 142, column: 5, length: 8 GL_FALSE, line: 143, column: 5, length: 8 GL_TRIANGLE_STRIP, line: 149, column: 16, length: 17 GL_FALSE, line: 168, column: 38, length: 8 GL_BLEND, line: 207, column: 14, length: 8 GL_SRC_ALPHA, line: 209, column: 17, length: 12 GL_ONE_MINUS_SRC_ALPHA, line: 209, column: 31, length: 22 BINARY FILE REFERENCES ~~~ "sprites.v.glsl", line: 73, column: 27, length: 16 "sprites.f.glsl", line: 74, column: 27, length: 16