================================================ ../../../Tests/Incomplete/mini-portal/mini-portal.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glDrawElements, line: 144, column: 7, length: 73 glDrawArrays, line: 146, column: 7, length: 52 glDrawElements, line: 225, column: 5, length: 53 glDrawElements, line: 226, column: 5, length: 81 glDrawElements, line: 227, column: 5, length: 77 glGetIntegerv, line: 775, column: 3, length: 55 glDrawArrays, line: 792, column: 3, length: 69 glDrawArrays, line: 841, column: 3, length: 28 glDrawArrays, line: 842, column: 3, length: 28 glGetBooleanv, line: 853, column: 3, length: 50 glGetBooleanv, line: 854, column: 3, length: 51 glColorMask, line: 859, column: 3, length: 51 glDepthMask, line: 860, column: 3, length: 21 glStencilFunc, line: 861, column: 3, length: 32 glStencilOp, line: 862, column: 3, length: 38 glClear, line: 866, column: 3, length: 30 glColorMask, line: 870, column: 7, length: 47 glClear, line: 871, column: 7, length: 28 glStencilMask, line: 872, column: 7, length: 19 glStencilFunc, line: 873, column: 7, length: 35 glStencilMask, line: 878, column: 7, length: 19 glColorMask, line: 879, column: 7, length: 51 glStencilFunc, line: 883, column: 5, length: 32 glStencilOp, line: 884, column: 5, length: 38 glColorMask, line: 888, column: 7, length: 47 glClear, line: 889, column: 7, length: 28 glStencilMask, line: 890, column: 7, length: 19 glStencilFunc, line: 891, column: 7, length: 33 glDisable, line: 892, column: 7, length: 26 glEnable, line: 894, column: 7, length: 25 glStencilMask, line: 899, column: 7, length: 19 glColorMask, line: 900, column: 7, length: 51 glStencilFunc, line: 903, column: 5, length: 32 glStencilOp, line: 904, column: 5, length: 38 glColorMask, line: 908, column: 7, length: 47 glClear, line: 909, column: 7, length: 28 glStencilMask, line: 910, column: 7, length: 19 glStencilFunc, line: 911, column: 7, length: 33 glStencilMask, line: 916, column: 7, length: 19 glColorMask, line: 917, column: 7, length: 51 glColorMask, line: 922, column: 3, length: 47 glDepthMask, line: 923, column: 3, length: 20 glStencilOp, line: 924, column: 3, length: 38 glStencilFunc, line: 926, column: 3, length: 33 glColorMask, line: 930, column: 3, length: 91 glDepthMask, line: 931, column: 3, length: 28 glGetBooleanv, line: 1024, column: 3, length: 50 glEnable, line: 1026, column: 3, length: 25 glEnable, line: 1027, column: 3, length: 25 glDisable, line: 1045, column: 5, length: 26 glDisable, line: 1046, column: 5, length: 26 glClear, line: 1050, column: 3, length: 28 glGetBooleanv, line: 1054, column: 3, length: 50 glGetBooleanv, line: 1055, column: 3, length: 51 glColorMask, line: 1056, column: 3, length: 51 glDepthMask, line: 1057, column: 3, length: 20 glColorMask, line: 1060, column: 3, length: 91 glDepthMask, line: 1061, column: 3, length: 28 glClear, line: 1081, column: 3, length: 28 glScissor, line: 1089, column: 5, length: 53 glClearColor, line: 1121, column: 3, length: 35 glClear, line: 1122, column: 3, length: 70 glViewport, line: 1129, column: 3, length: 45 glViewport, line: 1132, column: 3, length: 64 glClear, line: 1133, column: 3, length: 28 glViewport, line: 1171, column: 3, length: 45 glewInit, line: 1189, column: 24, length: 10 glewGetErrorString, line: 1191, column: 36, length: 31 glEnable, line: 1219, column: 5, length: 18 glBlendFunc, line: 1220, column: 5, length: 49 glEnable, line: 1221, column: 5, length: 23 glDepthFunc, line: 1222, column: 5, length: 22 glEnable, line: 1223, column: 5, length: 22 glEnable, line: 1225, column: 5, length: 32 glPolygonOffset, line: 1226, column: 5, length: 21 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 85, column: 20, length: 15 GL_ARRAY_BUFFER, line: 86, column: 20, length: 15 GL_STATIC_DRAW, line: 87, column: 29, length: 14 GL_ARRAY_BUFFER, line: 92, column: 20, length: 15 GL_ARRAY_BUFFER, line: 93, column: 20, length: 15 GL_STATIC_DRAW, line: 94, column: 28, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 99, column: 20, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 100, column: 20, length: 23 GL_STATIC_DRAW, line: 101, column: 29, length: 14 GL_ARRAY_BUFFER, line: 111, column: 20, length: 15 GL_FLOAT, line: 115, column: 9, length: 8 GL_FALSE, line: 116, column: 9, length: 8 GL_ARRAY_BUFFER, line: 124, column: 20, length: 15 GL_FLOAT, line: 128, column: 9, length: 8 GL_FALSE, line: 129, column: 9, length: 8 GL_FALSE, line: 136, column: 38, length: 8 GL_FALSE, line: 138, column: 53, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 142, column: 20, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 143, column: 41, length: 23 GL_BUFFER_SIZE, line: 143, column: 66, length: 14 GL_TRIANGLES, line: 144, column: 22, length: 12 GL_UNSIGNED_SHORT, line: 144, column: 59, length: 17 GL_TRIANGLES, line: 146, column: 20, length: 12 GL_ARRAY_BUFFER, line: 175, column: 18, length: 15 GL_ARRAY_BUFFER, line: 176, column: 18, length: 15 GL_STATIC_DRAW, line: 176, column: 63, length: 14 GL_ARRAY_BUFFER, line: 177, column: 18, length: 15 GL_ELEMENT_ARRAY_BUFFER, line: 186, column: 18, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 187, column: 18, length: 23 GL_STATIC_DRAW, line: 187, column: 71, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 188, column: 18, length: 23 GL_FALSE, line: 211, column: 38, length: 8 GL_ARRAY_BUFFER, line: 213, column: 18, length: 15 GL_FLOAT, line: 218, column: 7, length: 8 GL_FALSE, line: 219, column: 7, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 224, column: 18, length: 23 GL_LINE_LOOP, line: 225, column: 20, length: 12 GL_UNSIGNED_SHORT, line: 225, column: 37, length: 17 GL_LINE_LOOP, line: 226, column: 20, length: 12 GL_UNSIGNED_SHORT, line: 226, column: 37, length: 17 GL_LINES, line: 227, column: 20, length: 8 GL_UNSIGNED_SHORT, line: 227, column: 33, length: 17 GL_ELEMENT_ARRAY_BUFFER, line: 228, column: 18, length: 23 GL_ARRAY_BUFFER, line: 231, column: 18, length: 15 GL_FALSE, line: 381, column: 19, length: 8 GL_FALSE, line: 382, column: 23, length: 8 GL_VERTEX_SHADER, line: 385, column: 45, length: 16 GL_FRAGMENT_SHADER, line: 386, column: 45, length: 18 GL_LINK_STATUS, line: 392, column: 27, length: 14 GL_VALIDATE_STATUS, line: 399, column: 27, length: 18 GL_FALSE, line: 689, column: 36, length: 8 GL_FALSE, line: 690, column: 36, length: 8 GL_FALSE, line: 693, column: 40, length: 8 GL_ARRAY_BUFFER, line: 762, column: 16, length: 15 GL_ARRAY_BUFFER, line: 763, column: 16, length: 15 GL_STATIC_DRAW, line: 763, column: 61, length: 14 GL_ARRAY_BUFFER, line: 764, column: 16, length: 15 GL_FALSE, line: 768, column: 36, length: 8 GL_CURRENT_PROGRAM, line: 775, column: 17, length: 18 GL_FALSE, line: 779, column: 36, length: 8 GL_ARRAY_BUFFER, line: 781, column: 16, length: 15 GL_FLOAT, line: 786, column: 5, length: 8 GL_FALSE, line: 787, column: 5, length: 8 GL_TRIANGLES, line: 792, column: 16, length: 12 GL_ARRAY_BUFFER, line: 795, column: 16, length: 15 GL_FALSE, line: 800, column: 36, length: 8 GL_FALSE, line: 801, column: 40, length: 8 GL_ARRAY_BUFFER, line: 822, column: 16, length: 15 GL_ARRAY_BUFFER, line: 823, column: 16, length: 15 GL_STATIC_DRAW, line: 823, column: 61, length: 14 GL_ARRAY_BUFFER, line: 824, column: 16, length: 15 GL_FALSE, line: 828, column: 36, length: 8 GL_ARRAY_BUFFER, line: 830, column: 16, length: 15 GL_FLOAT, line: 835, column: 5, length: 8 GL_FALSE, line: 836, column: 5, length: 8 GL_LINES, line: 841, column: 16, length: 8 GL_LINES, line: 842, column: 16, length: 8 GL_ARRAY_BUFFER, line: 845, column: 16, length: 15 GL_COLOR_WRITEMASK, line: 853, column: 17, length: 18 GL_DEPTH_WRITEMASK, line: 854, column: 17, length: 18 GL_FALSE, line: 859, column: 15, length: 8 GL_FALSE, line: 859, column: 25, length: 8 GL_FALSE, line: 859, column: 35, length: 8 GL_FALSE, line: 859, column: 45, length: 8 GL_FALSE, line: 860, column: 15, length: 8 GL_NEVER, line: 861, column: 17, length: 8 GL_INCR, line: 862, column: 15, length: 7 GL_KEEP, line: 862, column: 24, length: 7 GL_KEEP, line: 862, column: 33, length: 7 GL_STENCIL_BUFFER_BIT, line: 866, column: 11, length: 21 GL_FALSE, line: 867, column: 36, length: 8 GL_TRUE, line: 870, column: 19, length: 7 GL_TRUE, line: 870, column: 28, length: 7 GL_TRUE, line: 870, column: 37, length: 7 GL_TRUE, line: 870, column: 46, length: 7 GL_COLOR_BUFFER_BIT, line: 871, column: 15, length: 19 GL_NOTEQUAL, line: 873, column: 21, length: 11 GL_FALSE, line: 879, column: 19, length: 8 GL_FALSE, line: 879, column: 29, length: 8 GL_FALSE, line: 879, column: 39, length: 8 GL_FALSE, line: 879, column: 49, length: 8 GL_EQUAL, line: 883, column: 19, length: 8 GL_INCR, line: 884, column: 17, length: 7 GL_KEEP, line: 884, column: 26, length: 7 GL_KEEP, line: 884, column: 35, length: 7 GL_FALSE, line: 885, column: 38, length: 8 GL_TRUE, line: 888, column: 19, length: 7 GL_TRUE, line: 888, column: 28, length: 7 GL_TRUE, line: 888, column: 37, length: 7 GL_TRUE, line: 888, column: 46, length: 7 GL_COLOR_BUFFER_BIT, line: 889, column: 15, length: 19 GL_LEQUAL, line: 891, column: 21, length: 9 GL_STENCIL_TEST, line: 892, column: 17, length: 15 GL_STENCIL_TEST, line: 894, column: 16, length: 15 GL_FALSE, line: 900, column: 19, length: 8 GL_FALSE, line: 900, column: 29, length: 8 GL_FALSE, line: 900, column: 39, length: 8 GL_FALSE, line: 900, column: 49, length: 8 GL_NEVER, line: 903, column: 19, length: 8 GL_DECR, line: 904, column: 17, length: 7 GL_KEEP, line: 904, column: 26, length: 7 GL_KEEP, line: 904, column: 35, length: 7 GL_FALSE, line: 905, column: 38, length: 8 GL_TRUE, line: 908, column: 19, length: 7 GL_TRUE, line: 908, column: 28, length: 7 GL_TRUE, line: 908, column: 37, length: 7 GL_TRUE, line: 908, column: 46, length: 7 GL_COLOR_BUFFER_BIT, line: 909, column: 15, length: 19 GL_LEQUAL, line: 911, column: 21, length: 9 GL_FALSE, line: 917, column: 19, length: 8 GL_FALSE, line: 917, column: 29, length: 8 GL_FALSE, line: 917, column: 39, length: 8 GL_FALSE, line: 917, column: 49, length: 8 GL_TRUE, line: 922, column: 15, length: 7 GL_TRUE, line: 922, column: 24, length: 7 GL_TRUE, line: 922, column: 33, length: 7 GL_TRUE, line: 922, column: 42, length: 7 GL_TRUE, line: 923, column: 15, length: 7 GL_KEEP, line: 924, column: 15, length: 7 GL_KEEP, line: 924, column: 24, length: 7 GL_KEEP, line: 924, column: 33, length: 7 GL_LEQUAL, line: 926, column: 17, length: 9 GL_FALSE, line: 932, column: 36, length: 8 GL_STENCIL_TEST, line: 1024, column: 17, length: 15 GL_STENCIL_TEST, line: 1026, column: 12, length: 15 GL_SCISSOR_TEST, line: 1027, column: 12, length: 15 GL_FALSE, line: 1038, column: 40, length: 8 GL_FALSE, line: 1039, column: 44, length: 8 GL_STENCIL_TEST, line: 1045, column: 15, length: 15 GL_SCISSOR_TEST, line: 1046, column: 15, length: 15 GL_DEPTH_BUFFER_BIT, line: 1050, column: 11, length: 19 GL_COLOR_WRITEMASK, line: 1054, column: 17, length: 18 GL_DEPTH_WRITEMASK, line: 1055, column: 17, length: 18 GL_FALSE, line: 1056, column: 15, length: 8 GL_FALSE, line: 1056, column: 25, length: 8 GL_FALSE, line: 1056, column: 35, length: 8 GL_FALSE, line: 1056, column: 45, length: 8 GL_TRUE, line: 1057, column: 15, length: 7 GL_FALSE, line: 1078, column: 36, length: 8 GL_FALSE, line: 1079, column: 40, length: 8 GL_DEPTH_BUFFER_BIT, line: 1081, column: 11, length: 19 GL_FALSE, line: 1111, column: 38, length: 8 GL_FALSE, line: 1112, column: 42, length: 8 GL_COLOR_BUFFER_BIT, line: 1122, column: 11, length: 19 GL_DEPTH_BUFFER_BIT, line: 1122, column: 31, length: 19 GL_STENCIL_BUFFER_BIT, line: 1122, column: 51, length: 21 GL_DEPTH_BUFFER_BIT, line: 1133, column: 11, length: 19 GL_BLEND, line: 1219, column: 14, length: 8 GL_SRC_ALPHA, line: 1220, column: 17, length: 12 GL_ONE_MINUS_SRC_ALPHA, line: 1220, column: 31, length: 22 GL_DEPTH_TEST, line: 1221, column: 14, length: 13 GL_LEQUAL, line: 1222, column: 17, length: 9 GL_CULL_FACE, line: 1223, column: 14, length: 12 GL_POLYGON_OFFSET_FILL, line: 1225, column: 14, length: 22 BINARY FILE REFERENCES ~~~ "cube.obj", line: 1200, column: 32, length: 10 "phong-shading.v.glsl", line: 1201, column: 37, length: 22 "phong-shading.f.glsl", line: 1202, column: 37, length: 22 ================================================ ../../../Tests/Incomplete/mini-portal/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14