================================================ ../../../Tests/Incomplete/bezier_teapot/teapot.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glClearColor, line: 551, column: 3, length: 32 glClear, line: 552, column: 3, length: 48 glDrawElements, line: 579, column: 3, length: 102 glViewport, line: 616, column: 3, length: 45 glewInit, line: 638, column: 24, length: 10 glewGetErrorString, line: 640, column: 36, length: 31 glEnable, line: 653, column: 5, length: 18 glEnable, line: 654, column: 5, length: 23 glBlendFunc, line: 656, column: 5, length: 49 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 466, column: 16, length: 15 GL_ARRAY_BUFFER, line: 467, column: 16, length: 15 GL_STATIC_DRAW, line: 467, column: 75, length: 14 GL_ARRAY_BUFFER, line: 470, column: 16, length: 15 GL_ARRAY_BUFFER, line: 471, column: 16, length: 15 GL_STATIC_DRAW, line: 471, column: 71, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 474, column: 16, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 475, column: 16, length: 23 GL_STATIC_DRAW, line: 475, column: 83, length: 14 GL_ARRAY_BUFFER, line: 478, column: 16, length: 15 GL_ARRAY_BUFFER, line: 479, column: 16, length: 15 GL_STATIC_DRAW, line: 479, column: 81, length: 14 GL_ARRAY_BUFFER, line: 482, column: 16, length: 15 GL_ARRAY_BUFFER, line: 483, column: 16, length: 15 GL_STATIC_DRAW, line: 483, column: 77, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 486, column: 16, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 487, column: 16, length: 23 GL_STATIC_DRAW, line: 487, column: 89, length: 14 GL_FALSE, line: 489, column: 19, length: 8 GL_VERTEX_SHADER, line: 492, column: 44, length: 16 GL_FRAGMENT_SHADER, line: 493, column: 44, length: 18 GL_LINK_STATUS, line: 499, column: 27, length: 14 GL_FALSE, line: 545, column: 38, length: 8 GL_COLOR_BUFFER_BIT, line: 552, column: 11, length: 19 GL_DEPTH_BUFFER_BIT, line: 552, column: 31, length: 19 GL_ARRAY_BUFFER, line: 558, column: 16, length: 15 GL_FLOAT, line: 562, column: 5, length: 8 GL_FALSE, line: 563, column: 5, length: 8 GL_ARRAY_BUFFER, line: 569, column: 16, length: 15 GL_FLOAT, line: 573, column: 5, length: 8 GL_FALSE, line: 574, column: 5, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 578, column: 16, length: 23 GL_TRIANGLES, line: 579, column: 18, length: 12 GL_UNSIGNED_SHORT, line: 579, column: 84, length: 17 GL_ARRAY_BUFFER, line: 583, column: 16, length: 15 GL_FLOAT, line: 587, column: 5, length: 8 GL_FALSE, line: 588, column: 5, length: 8 GL_ARRAY_BUFFER, line: 593, column: 16, length: 15 GL_FLOAT, line: 597, column: 5, length: 8 GL_FALSE, line: 598, column: 5, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 602, column: 16, length: 23 GL_LINE_LOOP, line: 606, column: 22, length: 12 GL_UNSIGNED_SHORT, line: 606, column: 45, length: 17 GL_BLEND, line: 653, column: 14, length: 8 GL_DEPTH_TEST, line: 654, column: 14, length: 13 GL_SRC_ALPHA, line: 656, column: 17, length: 12 GL_ONE_MINUS_SRC_ALPHA, line: 656, column: 31, length: 22 BINARY FILE REFERENCES ~~~ "teapot.v.glsl", line: 492, column: 27, length: 15 "teapot.f.glsl", line: 493, column: 27, length: 15 ================================================ ../../../Tests/Incomplete/bezier_teapot/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14