================================================ /home/raulroa/Code/projects/ConConJS/Tests/1. Primitives/Triangle_Fade/triangle.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glClearColor, line: 115, column: 3, length: 32 glClear, line: 116, column: 3, length: 28 glDrawArrays, line: 167, column: 3, length: 32 glewInit, line: 189, column: 24, length: 10 glewGetErrorString, line: 191, column: 36, length: 31 glEnable, line: 203, column: 5, length: 18 glBlendFunc, line: 204, column: 5, length: 49 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 51, column: 16, length: 15 GL_ARRAY_BUFFER, line: 52, column: 16, length: 15 GL_STATIC_DRAW, line: 52, column: 83, length: 14 GL_FALSE, line: 65, column: 19, length: 8 GL_VERTEX_SHADER, line: 68, column: 46, length: 16 GL_FRAGMENT_SHADER, line: 69, column: 46, length: 18 GL_LINK_STATUS, line: 75, column: 27, length: 14 GL_COLOR_BUFFER_BIT, line: 116, column: 11, length: 19 GL_ARRAY_BUFFER, line: 147, column: 16, length: 15 GL_FLOAT, line: 151, column: 5, length: 8 GL_FALSE, line: 152, column: 5, length: 8 GL_FLOAT, line: 159, column: 5, length: 8 GL_FALSE, line: 160, column: 5, length: 8 GL_TRIANGLES, line: 167, column: 16, length: 12 GL_BLEND, line: 203, column: 14, length: 8 GL_SRC_ALPHA, line: 204, column: 17, length: 12 GL_ONE_MINUS_SRC_ALPHA, line: 204, column: 31, length: 22 BINARY FILE REFERENCES ~~~ "triangle.v.glsl", line: 68, column: 27, length: 17 "triangle.f.glsl", line: 69, column: 27, length: 17 ================================================ /home/raulroa/Code/projects/ConConJS/Tests/1. Primitives/Triangle_Fade/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14