================================================ /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glDrawElements, line: 141, column: 7, length: 73 glDrawArrays, line: 143, column: 7, length: 52 glDrawElements, line: 222, column: 5, length: 53 glDrawElements, line: 223, column: 5, length: 81 glDrawElements, line: 224, column: 5, length: 77 glClearColor, line: 568, column: 3, length: 35 glClear, line: 569, column: 3, length: 48 glViewport, line: 605, column: 3, length: 45 glewInit, line: 620, column: 24, length: 10 glewGetErrorString, line: 622, column: 36, length: 31 glEnable, line: 650, column: 5, length: 18 glBlendFunc, line: 651, column: 5, length: 49 glEnable, line: 652, column: 5, length: 23 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 80, column: 20, length: 15 GL_ARRAY_BUFFER, line: 81, column: 20, length: 15 GL_STATIC_DRAW, line: 82, column: 29, length: 14 GL_ARRAY_BUFFER, line: 87, column: 20, length: 15 GL_ARRAY_BUFFER, line: 88, column: 20, length: 15 GL_STATIC_DRAW, line: 89, column: 28, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 94, column: 20, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 95, column: 20, length: 23 GL_STATIC_DRAW, line: 96, column: 29, length: 14 GL_ARRAY_BUFFER, line: 106, column: 20, length: 15 GL_FLOAT, line: 110, column: 9, length: 8 GL_FALSE, line: 111, column: 9, length: 8 GL_ARRAY_BUFFER, line: 119, column: 20, length: 15 GL_FLOAT, line: 123, column: 9, length: 8 GL_FALSE, line: 124, column: 9, length: 8 GL_FALSE, line: 131, column: 38, length: 8 GL_FALSE, line: 135, column: 53, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 139, column: 20, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 140, column: 41, length: 23 GL_BUFFER_SIZE, line: 140, column: 66, length: 14 GL_TRIANGLES, line: 141, column: 22, length: 12 GL_UNSIGNED_SHORT, line: 141, column: 59, length: 17 GL_TRIANGLES, line: 143, column: 20, length: 12 GL_ARRAY_BUFFER, line: 172, column: 18, length: 15 GL_ARRAY_BUFFER, line: 173, column: 18, length: 15 GL_STATIC_DRAW, line: 173, column: 63, length: 14 GL_ARRAY_BUFFER, line: 174, column: 18, length: 15 GL_ELEMENT_ARRAY_BUFFER, line: 183, column: 18, length: 23 GL_ELEMENT_ARRAY_BUFFER, line: 184, column: 18, length: 23 GL_STATIC_DRAW, line: 184, column: 71, length: 14 GL_ELEMENT_ARRAY_BUFFER, line: 185, column: 18, length: 23 GL_FALSE, line: 208, column: 38, length: 8 GL_ARRAY_BUFFER, line: 210, column: 18, length: 15 GL_FLOAT, line: 215, column: 7, length: 8 GL_FALSE, line: 216, column: 7, length: 8 GL_ELEMENT_ARRAY_BUFFER, line: 221, column: 18, length: 23 GL_LINE_LOOP, line: 222, column: 20, length: 12 GL_UNSIGNED_SHORT, line: 222, column: 37, length: 17 GL_LINE_LOOP, line: 223, column: 20, length: 12 GL_UNSIGNED_SHORT, line: 223, column: 37, length: 17 GL_LINES, line: 224, column: 20, length: 8 GL_UNSIGNED_SHORT, line: 224, column: 33, length: 17 GL_ELEMENT_ARRAY_BUFFER, line: 225, column: 18, length: 23 GL_ARRAY_BUFFER, line: 228, column: 18, length: 15 GL_FALSE, line: 321, column: 19, length: 8 GL_FALSE, line: 322, column: 23, length: 8 GL_VERTEX_SHADER, line: 325, column: 45, length: 16 GL_FRAGMENT_SHADER, line: 326, column: 45, length: 18 GL_LINK_STATUS, line: 332, column: 27, length: 14 GL_VALIDATE_STATUS, line: 339, column: 27, length: 18 GL_FALSE, line: 558, column: 36, length: 8 GL_FALSE, line: 559, column: 36, length: 8 GL_FALSE, line: 562, column: 40, length: 8 GL_COLOR_BUFFER_BIT, line: 569, column: 11, length: 19 GL_DEPTH_BUFFER_BIT, line: 569, column: 31, length: 19 GL_BLEND, line: 650, column: 14, length: 8 GL_SRC_ALPHA, line: 651, column: 17, length: 12 GL_ONE_MINUS_SRC_ALPHA, line: 651, column: 31, length: 22 GL_DEPTH_TEST, line: 652, column: 14, length: 13 BINARY FILE REFERENCES ~~~ "suzanne.obj", line: 631, column: 32, length: 13 "phong-shading.v.glsl", line: 632, column: 37, length: 22 "phong-shading.f.glsl", line: 633, column: 37, length: 22 ================================================ /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14