Header import warning
#include <windows.h> in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/TimeManager.h.
Remember to use macros or interfaces to avoid platform specific issues.
More info: Cross platform header implementations.
Call expr warning
glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 141 column: 7.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawArrays in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 143 column: 7.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 222 column: 5.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 223 column: 5.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 224 column: 5.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.