Header import warning

#include <windows.h> in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/TimeManager.h.

Remember to use macros or interfaces to avoid platform specific issues.
More info: Cross platform header implementations.


Call expr warning

glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 141 column: 7.

Category: Vertex Arrays.

Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.


Call expr warning

glDrawArrays in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 143 column: 7.

Category: Vertex Arrays.

Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.


Call expr warning

glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 222 column: 5.

Category: Vertex Arrays.

Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.


Call expr warning

glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 223 column: 5.

Category: Vertex Arrays.

Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.


Call expr warning

glDrawElements in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ObjViewer/obj-viewer.cpp line: 224 column: 5.

Category: Vertex Arrays.

Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.