================================================ /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ConConCraft/shader_utils.cpp ================================================ OPENGL ENUMERATION REFERENCES ~~~ GL_INFO_LOG_LENGTH, line: 47, column: 27, length: 18 GL_INFO_LOG_LENGTH, line: 49, column: 28, length: 18 GL_ES_VERSION_2_0, line: 79, column: 5, length: 17 GL_ES_VERSION_2_0, line: 86, column: 5, length: 17 GL_FRAGMENT_SHADER, line: 88, column: 14, length: 18 GL_FALSE, line: 109, column: 22, length: 8 GL_COMPILE_STATUS, line: 110, column: 22, length: 17 GL_FALSE, line: 111, column: 21, length: 8 GL_VERTEX_SHADER, line: 126, column: 38, length: 16 GL_FRAGMENT_SHADER, line: 133, column: 40, length: 18 GL_FALSE, line: 140, column: 18, length: 8 GL_LINK_STATUS, line: 141, column: 26, length: 14 GL_GEOMETRY_SHADER, line: 152, column: 8, length: 18 GL_VERTEX_SHADER, line: 158, column: 38, length: 16 GL_GEOMETRY_SHADER, line: 165, column: 40, length: 18 GL_GEOMETRY_INPUT_TYPE_EXT, line: 170, column: 35, length: 26 GL_GEOMETRY_OUTPUT_TYPE_EXT, line: 171, column: 35, length: 27 GL_GEOMETRY_VERTICES_OUT_EXT, line: 172, column: 35, length: 28 GL_FRAGMENT_SHADER, line: 176, column: 40, length: 18 GL_FALSE, line: 183, column: 18, length: 8 GL_LINK_STATUS, line: 184, column: 26, length: 14 ================================================ /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ConConCraft/glescraft.cpp ================================================ OPENGL FUNCTION CALL EXPRESSIONS ~~~ glDrawArrays, line: 578, column: 3, length: 39 glGenTextures, line: 734, column: 2, length: 26 glBindTexture, line: 735, column: 2, length: 37 glTexImage2D, line: 736, column: 2, length: 123 glClearColor, line: 755, column: 2, length: 32 glEnable, line: 756, column: 2, length: 22 glTexParameteri, line: 758, column: 2, length: 65 glTexParameteri, line: 759, column: 2, length: 65 glPolygonOffset, line: 761, column: 2, length: 21 glViewport, line: 771, column: 2, length: 22 glClear, line: 791, column: 2, length: 50 glEnable, line: 792, column: 2, length: 23 glEnable, line: 793, column: 2, length: 32 glReadPixels, line: 805, column: 3, length: 72 glDisable, line: 924, column: 2, length: 33 glDisable, line: 925, column: 2, length: 23 glDrawArrays, line: 930, column: 2, length: 29 glDisable, line: 941, column: 2, length: 24 glDrawArrays, line: 946, column: 2, length: 28 glewInit, line: 1177, column: 23, length: 10 glewGetErrorString, line: 1179, column: 34, length: 31 OPENGL ENUMERATION REFERENCES ~~~ GL_ARRAY_BUFFER, line: 563, column: 16, length: 15 GL_ARRAY_BUFFER, line: 564, column: 16, length: 15 GL_STATIC_DRAW, line: 564, column: 61, length: 14 GL_ARRAY_BUFFER, line: 576, column: 16, length: 15 GL_BYTE, line: 577, column: 45, length: 7 GL_FALSE, line: 577, column: 54, length: 8 GL_TRIANGLES, line: 578, column: 16, length: 12 GL_FALSE, line: 672, column: 41, length: 8 GL_TEXTURE0, line: 733, column: 18, length: 11 GL_TEXTURE_2D, line: 735, column: 16, length: 13 GL_TEXTURE_2D, line: 736, column: 15, length: 13 GL_RGBA, line: 736, column: 33, length: 7 GL_RGBA, line: 736, column: 78, length: 7 GL_UNSIGNED_BYTE, line: 736, column: 87, length: 16 GL_TEXTURE_2D, line: 737, column: 19, length: 13 GL_CULL_FACE, line: 756, column: 11, length: 12 GL_TEXTURE_2D, line: 758, column: 18, length: 13 GL_TEXTURE_MIN_FILTER, line: 758, column: 33, length: 21 GL_NEAREST, line: 758, column: 56, length: 10 GL_TEXTURE_2D, line: 759, column: 18, length: 13 GL_TEXTURE_MAG_FILTER, line: 759, column: 33, length: 21 GL_NEAREST, line: 759, column: 56, length: 10 GL_FALSE, line: 789, column: 37, length: 8 GL_COLOR_BUFFER_BIT, line: 791, column: 10, length: 19 GL_DEPTH_BUFFER_BIT, line: 791, column: 32, length: 19 GL_DEPTH_TEST, line: 792, column: 11, length: 13 GL_POLYGON_OFFSET_FILL, line: 793, column: 11, length: 22 GL_DEPTH_COMPONENT, line: 805, column: 38, length: 18 GL_FLOAT, line: 805, column: 58, length: 8 GL_POLYGON_OFFSET_FILL, line: 924, column: 12, length: 22 GL_CULL_FACE, line: 925, column: 12, length: 12 GL_FALSE, line: 926, column: 37, length: 8 GL_ARRAY_BUFFER, line: 927, column: 15, length: 15 GL_ARRAY_BUFFER, line: 928, column: 15, length: 15 GL_DYNAMIC_DRAW, line: 928, column: 49, length: 15 GL_FLOAT, line: 929, column: 44, length: 8 GL_FALSE, line: 929, column: 54, length: 8 GL_LINES, line: 930, column: 15, length: 8 GL_DEPTH_TEST, line: 941, column: 12, length: 13 GL_FALSE, line: 943, column: 37, length: 8 GL_ARRAY_BUFFER, line: 944, column: 15, length: 15 GL_DYNAMIC_DRAW, line: 944, column: 53, length: 15 GL_FLOAT, line: 945, column: 44, length: 8 GL_FALSE, line: 945, column: 54, length: 8 GL_LINES, line: 946, column: 15, length: 8 BINARY FILE REFERENCES ~~~ "glescraft.v.glsl", line: 720, column: 27, length: 18 "glescraft.f.glsl", line: 720, column: 47, length: 18