Call expr warning
glDrawArrays in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ConConCraft/glescraft.cpp line: 578 column: 3.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawArrays in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ConConCraft/glescraft.cpp line: 930 column: 2.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.
Call expr warning
glDrawArrays in /home/raulroa/Code/projects/ConConJS/Tests/3. 3D Examples/ConConCraft/glescraft.cpp line: 946 column: 2.
Avoid using client side data buffers since they are slow. Consider using Vertex Buffer Objects (VBOs). Client side buffers have been removed from OpenGL 4.0.